#pragma once

#include "GUIBase.h"

class GUIText : public GUIBase
{
public:
	GUIText(void);
	virtual ~GUIText(void);

public:
	virtual BOOL LoadFromXML( XmlNode * guiNode );
	virtual void Render();

public:
	void SetFontName( std::string fontName )	{ m_fontName = fontName; }
	std::string GetFontName()	{ return m_fontName; }

	void SetContent( std::string content )	{ m_content = content; }
	std::string GetContent()	{ return m_content; }

private:
	std::string m_fontName;
	std::string m_content;
};
